A Research-Based Curriculum for Teaching the Photoelectric Effect

Computers and Technology;Education and Literacy;Science

A Research-Based Curriculum for Teaching the Photoelectric Effect

Physics faculty consider the photoelectric effect important, but many erroneously believe it is easy for students to understand. We have developed curriculum on this topic including an interactive computer simulation, interactive lectures with peer instruction, and conceptual and mathematical homework problems. Our curriculum addresses established student difficulties and is designed to achieve two learning goals, for students to be able to (1) correctly predict the results of photoelectric effect experiments, and (2) describe how these results lead to the photon model of light. We designed two exam questions to test these learning goals. Our instruction leads to better student mastery of the first goal than either traditional instruction or previous reformed instruction, with approximately 85% of students correctly predicting the results of changes to the experimental conditions. On the question designed to test the second goal, most students are able to correctly state both the observations made in the photoelectric effect experiment and the inferences that can be made from these observations, but are less successful in drawing a clear logical connection between the observations and inferences. This is likely a symptom of a more general lack of the reasoning skills to logically draw inferences from observations.

August 1970

Geographic Focus:

A Study of Educational Simulations Part I - Engagement and Learning

Computers and Technology;Education and Literacy;Science

A Study of Educational Simulations Part I - Engagement and Learning

Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews were conducted as part of the research and design of simulations for the Physics Education Technology (PhET) project. PhET is an ongoing project that has developed over 60 simulations for use in teaching physics, chemistry, and physical science. These interviews are a rich source of information about how students interact with computer simulations and what makes an educationally effective simulation. We have observed that simulations can be highly engaging and educationally effective, but only if the student's interaction with the simulation is directed by the student's own questioning. Here we describe our design process, what features are effective for engaging students in educationally productive interactions and the underlying principles which support our empirically developed guidelines. In a companion paper we describe in detail the design features used to create an intuitive simulation for students to use.

August 1970

Geographic Focus:

A Study of Educational Simulations Part II - Interface Design

Computers and Technology;Education and Literacy;Science

A Study of Educational Simulations Part II - Interface Design

Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews were conducted as part of the research and design of simulations for the Physics Education Technology (PhET) project. PhET is an ongoing project that has developed over 60 simulations for use in teaching physics, chemistry, and physical science. These interviews are a rich source of information about how students interact with computer simulations and what makes an educationally effective simulation. The interviews demonstrate that the simulation must function intuitively or the student's attention is focused on how to use the simulation rather than on the topic presented. Here we provide guidelines for intuitive interface design developed by this research. These cover layout, tool use, help and representations that we use to create a simulation. We give examples from interviews which demonstrate the effectiveness of each guideline for engaging students in educationally productive interactions.

August 1970

Geographic Focus:

A Study of Educational Simulations Part I - Engagement and Learning

Computers and Technology;Education and Literacy;Science

A Study of Educational Simulations Part I - Engagement and Learning

Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews were conducted as part of the research and design of simulations for the Physics Education Technology (PhET) project. PhET is an ongoing project that has developed over 60 simulations for use in teaching physics, chemistry, and physical science. These interviews are a rich source of information about how students interact with computer simulations and what makes an educationally effective simulation. We have observed that simulations can be highly engaging and educationally effective, but only if the student's interaction with the simulation is directed by the student's own questioning. Here we describe our design process, what features are effective for engaging students in educationally productive interactions and the underlying principles which support our empirically developed guidelines. In a companion paper we describe in detail the design features used to create an intuitive simulation for students to use.

August 1970

Geographic Focus:

A Study of Educational Simulations Part I - Engagement and Learning

Computers and Technology;Education and Literacy;Science

A Study of Educational Simulations Part I - Engagement and Learning

Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews were conducted as part of the research and design of simulations for the Physics Education Technology (PhET) project. PhET is an ongoing project that has developed over 60 simulations for use in teaching physics, chemistry, and physical science. These interviews are a rich source of information about how students interact with computer simulations and what makes an educationally effective simulation. We have observed that simulations can be highly engaging and educationally effective, but only if the student's interaction with the simulation is directed by the student's own questioning. Here we describe our design process, what features are effective for engaging students in educationally productive interactions and the underlying principles which support our empirically developed guidelines. In a companion paper we describe in detail the design features used to create an intuitive simulation for students to use.

August 1970

Geographic Focus:

Assessing The Effectiveness Of A Computer Simulation In Conjunction With Tutorials In Introductory Physics In Undergraduate Physics Recitations

Children and Youth;Education and Literacy;Science

Assessing The Effectiveness Of A Computer Simulation In Conjunction With Tutorials In Introductory Physics In Undergraduate Physics Recitations

We present two studies documenting the effectiveness of the use of a computer simulation with Tutorials in Introductory Physics1 in a transformed college physics course.2 An interactive computer simulation, entitled the Circuit Construction Kit (CCK),3,4 was introduced to investigate its possible impact on students' conceptual understanding. The first study compared students using either CCK or real laboratory equipment to complete two Tutorials on DC circuits. The second study investigated the impact of the simulation's explicit representation for visualizing current flow by removing this feature for a subset of students. In the first study, students using CCK with Tutorials performed slightly better on measures of conceptual understanding compared to real equipment, as measured by exam performance soon after the intervention. In the second study, students using CCK with and without the explicit visualization of current performed similarly to students using real equipment, though on some specific questions we note significant variation in student performance. We discuss the implications of adding (or removing) such representations within computer simulations.

August 1970

Geographic Focus:

Assessing The Effectiveness Of A Computer Simulation In Conjunction With Tutorials In Introductory Physics In Undergraduate Physics Recitations

Children and Youth;Education and Literacy;Science

Assessing The Effectiveness Of A Computer Simulation In Conjunction With Tutorials In Introductory Physics In Undergraduate Physics Recitations

We present two studies documenting the effectiveness of the use of a computer simulation with Tutorials in Introductory Physics1 in a transformed college physics course.2 An interactive computer simulation, entitled the Circuit Construction Kit (CCK),3,4 was introduced to investigate its possible impact on students' conceptual understanding. The first study compared students using either CCK or real laboratory equipment to complete two Tutorials on DC circuits. The second study investigated the impact of the simulation's explicit representation for visualizing current flow by removing this feature for a subset of students. In the first study, students using CCK with Tutorials performed slightly better on measures of conceptual understanding compared to real equipment, as measured by exam performance soon after the intervention. In the second study, students using CCK with and without the explicit visualization of current performed similarly to students using real equipment, though on some specific questions we note significant variation in student performance. We discuss the implications of adding (or removing) such representations within computer simulations.

August 1970

Geographic Focus:

Assessing The Effectiveness Of A Computer Simulation In Conjunction With Tutorials In Introductory Physics In Undergraduate Physics Recitations

Children and Youth;Education and Literacy;Science

Assessing The Effectiveness Of A Computer Simulation In Conjunction With Tutorials In Introductory Physics In Undergraduate Physics Recitations

We present two studies documenting the effectiveness of the use of a computer simulation with Tutorials in Introductory Physics1 in a transformed college physics course.2 An interactive computer simulation, entitled the Circuit Construction Kit (CCK),3,4 was introduced to investigate its possible impact on students' conceptual understanding. The first study compared students using either CCK or real laboratory equipment to complete two Tutorials on DC circuits. The second study investigated the impact of the simulation's explicit representation for visualizing current flow by removing this feature for a subset of students. In the first study, students using CCK with Tutorials performed slightly better on measures of conceptual understanding compared to real equipment, as measured by exam performance soon after the intervention. In the second study, students using CCK with and without the explicit visualization of current performed similarly to students using real equipment, though on some specific questions we note significant variation in student performance. We discuss the implications of adding (or removing) such representations within computer simulations.

August 1970

Geographic Focus:

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